Habboi's Blog of Games Design and All Things Awesome!

A Blog made of Awesome and Kittens. ;-)

Wednesday, 23 February 2011

Pipe Shrine Sewer Scene - UDK 02

More progress on the sewer scene. I've changed the design slightly to a Storm Overflow System. This makes more sense design wise and saves me having to redesign completely.

Textures are all temporary at the moment and most of it isn't UV mapped properly. I also added caustics which obviously looks better in motion.

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Monday, 7 February 2011

Pipe Shrine Sewer Scene - UDK

While applying for jobs I've started a new UDK project to improve certain skills such as Z-Brush, lighting, composition and modular modelling.

This is my progress so far. It's still early days and I've already received lots of feedback.

You can follow my progress on: http://www.polycount.com/forum/showthread.php?t=80495

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