Habboi's Blog of Games Design and All Things Awesome!

A Blog made of Awesome and Kittens. ;-)

Monday, 13 December 2010

Portfolio Scene 09 - Nearing the end :D



I'm nearing the end of this scene and only have the light model at the back to UV and texture. I used UDK's tiledshot command to take a screenshot 4 times the size of my screen and then compressed it to create false AA.

I ran into a problem like so many others where the vignette post process overlay wasn't enlarging to fit the large screenshot. This caused a nasty tiling effect and I am unable to fix it so I added the vignette using Photoshop and the original gradient map.

Overall I'm pleased with where this has gone but the sofa's are bothering me. UDK is adding shadows to the cushions like it should but they're low res even though I set the density to 1024. I keep running out of memory if I make it any higher so I might have to accept it as yet another PC limit problem. If only I didn't get Vista...

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Saturday, 11 December 2010

Portfolio Scene 08



I took the advice of a commenter below and scaled the sofa's down and scaled the door up.

I also experimented with some water shaders for the water cooler which came out pretty well. I first used a seperate model made using a pill shape and placed it inside the glass but the renderer kept making it vanish if I looked up at a certain height.

So I attached the model in Max and gave it a seperate material ID which fixed the problem.

Now to make the clipboard.

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Monday, 6 December 2010

Portfolio Scene 07

It has been a week now and I've updated the scene to the point that I had originally planned. Seeing the scene with everything in place, I feel I need to add one last thing. That "thing" is a water dispenser in-betweem the sofa's.



Oh and I also want to break up the cloning of the sofa's by placing something on them. Maybe a stain or a clipboard with some notes.

Other than that I want to revisit some of the materials and see if I can improve them. The buildings for example and I also want to experiment with some light rays coming from the lights behind the central computer. I'm afraid it might not work though because attention is already guided towards the computer and cable. I don't want to overdo it.

But hey, that's what being an artist is all about. You try stuff out and if it doesn't look right then you remove it.

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