Habboi's Blog of Games Design and All Things Awesome!

A Blog made of Awesome and Kittens. ;-)

Sunday, 23 May 2010

My Portfolio - Part One

With my university life over and my graduation drawing near I've been trying to design a portfolio website in order to obtain a job in the games industry. As I am writing this I do not have much content to go on the website but I still need a site ready for the future.

Unfortunately my programming skills are horrible therefore I managed to hire a friend who goes by the alias "Surfa". He has been kind enough to give up his free time and code the website and it is nearly ready however there are still some pages that need to be designed so I thought I'd share some pictures with you.

Here is how the front page should look:

Link

And here is how it is looking so far:

Link

As you can see there are still some tweaks needed before it can be called finished and depending on your browser you may have seen a different font on the banner. That is because it is a new feature that only the newer versions can read. So I strongly suggest you update your Firefox or your Opera etc.

Now Surfa hasn't touched the site in a while so I designed the personal page today and I was going to put all my work on one page. However I felt it would be overkill therefore I've decided I'll have a "splash" page containing just pictures and links. The links will take the user to another page containing more information about each piece of work.

Here is what the information page will look like:

Link

Anyway I hope you find this interesting to follow. I look forward to seeing the finished product and I give my thanks to Surfa for making it so far.

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Wednesday, 19 May 2010

Survival Tips for Aspiring Game Students

I came across a featured article today by Michael Prinke who shares his experiences on how to get in the games industry. I found it very easy to read and it's a real motivation booster as it almost makes it seem like getting into the industry is simple as long as you follow his steps.

You can read it here: Link

I also switched to the dark side today and joined Twitter however someone took my username "Habboi" and hasn't even posted a single tweet. Therefore I've gone with my older name "Sir Habboi" which originated from a friend many years ago who asked that I called him a certain name I cannot remember in return for calling me "Sir". The name stuck for a few years but I eventually went back to the plain "Habboi" because I tend to get bored of the same thing after a while.

Speaking of which the name "Habboi" originally came from Habbo Hotel which is a popular 2D social flash website where you control an avatar and go around chatting to strangers and so forth. I was very young when I first joined, possibly thirteen, and I needed an alias to join the site. That is when my mother walked past and suggested the name Habboy but for some reason I suggested it with an "I" possibly because I was into Eminem back them.

So there you have it, the origin of my username. Not very exciting right?

Finally I want to share some pictures of the final wolf game that our team will be submitting tomorrow. Most of the content you will see belongs to me however credit goes to Matt "Crowbarska" Glanville for creating the height maps for the terrains and then developing the work I did on the tutorial level into something truly amazing. Credit also goes to the author of the bear model as I lacked time to make my own so I downloaded it for free and heavily modified it so that it had eyes and less polygons. I also fixed some weird smoothing groups caused by floating vertices by welding them together. Finally I posed the wolves in the Unity editor to make these photos and was heavily inspired by the new game Red Dead Redemption which had similar camera angles in some of their pictures.








(Note these pictures were taken in the Unity Editor therefore there is no anti-aliasing and textures are not as hi-res)

Big credit to the team members that helped develop this game.

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Wednesday, 12 May 2010

Fast Forward Game Design

I wanted to go more in-depth with my interface design process for the wolf game below however I was quite happy with how it looked. I performed one minor edit on the gem stones to reflect the season of each the level. Here is spring:


'Green reflects Spring'

Summer is yellow, Autumn is red and Winter was going to be white however I felt blue stood out more whereas white felt more like a neutral colour.

But I digress, the main reason for this post is to share some pictures of a board game I developed for my university module in which I had to design a paper prototype of a computer game for the Indian games market.



My research showed that the Indian market loved their racing games therefore I went down that route and developed a racing game prototype with an original twist or so I thought. The idea was that the player in last place would receive the option to set off one of four traps in order to give him the chance to overtake the leading racer.

Unfortunately near the end of development I discovered that a new racing game called Split Second had a similar mechanic. Of course it does not matter as my game isn't actually going to be sold but it goes to show how difficult it is for developers to come up with new and original ideas.

I love games that try something new because it gives me a fresh experience which can be very fun. It's such a shame that most developers are sticking to what is safe (First Person Shooter Games) and they really should branch out and support smaller developers who are creating some really unique games.

Anyway I hope the board game pictures interest some readers because it was really fun to make and especially fun to test with my fellow students.

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