Habboi's Blog of Games Design and All Things Awesome!

A Blog made of Awesome and Kittens. ;-)

Friday, 1 October 2010

Portfolio Lighting

I wanted to draw attention to my lighting which I believe has taken up most of my time. It goes back to when I first used UDK and learnt about lightmass and a volumebrush entity.

In my first test I ignored the volume because it kept giving me extremely bright results but I knew I had to figure out why in this next piece because the massive space was causing my PC's memory to overload and quit.

As expected my second scene also rendered out super bright so I tweaked a lot of settings in the lights properties and realised that it was concentrating more within the volume rather than taking the outside world into account thus resulting in brighter renders.

So now that I've figured that out I've also noticed some of my very early tweaks have also made it quite orange. I have since changed this and constantly edit it whenever I place a new prop in.

I believe this is not the best way to do things and should leave lighting until the end. However back when I first started this piece I decided to keep the light angle and colour the same until I had most of the level fleshed out. This is because I wasn't sure whether the angle would light the level accordingly.

So while I believe lighting is an art and should be a phase near the end I still can't help but tweak it every now and then to inspire my vision. Looking at the pictures below really opened my eyes and worked well as a good motivation to continue. Maybe it was the music by "Fat Jon" or the fact it's raining and grey outside but seeing that skydome light up the distant buildings really spoke to me.

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