Habboi's Blog of Games Design and All Things Awesome!

A Blog made of Awesome and Kittens. ;-)

Wednesday, 12 May 2010

Fast Forward Game Design

I wanted to go more in-depth with my interface design process for the wolf game below however I was quite happy with how it looked. I performed one minor edit on the gem stones to reflect the season of each the level. Here is spring:


'Green reflects Spring'

Summer is yellow, Autumn is red and Winter was going to be white however I felt blue stood out more whereas white felt more like a neutral colour.

But I digress, the main reason for this post is to share some pictures of a board game I developed for my university module in which I had to design a paper prototype of a computer game for the Indian games market.



My research showed that the Indian market loved their racing games therefore I went down that route and developed a racing game prototype with an original twist or so I thought. The idea was that the player in last place would receive the option to set off one of four traps in order to give him the chance to overtake the leading racer.

Unfortunately near the end of development I discovered that a new racing game called Split Second had a similar mechanic. Of course it does not matter as my game isn't actually going to be sold but it goes to show how difficult it is for developers to come up with new and original ideas.

I love games that try something new because it gives me a fresh experience which can be very fun. It's such a shame that most developers are sticking to what is safe (First Person Shooter Games) and they really should branch out and support smaller developers who are creating some really unique games.

Anyway I hope the board game pictures interest some readers because it was really fun to make and especially fun to test with my fellow students.

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